![]() ![]() So on one side it is about the small things like the player character redesign and animation, and overall the smaller eye candy pieces. My focus is still to get a better experience from the player’s point of view. It is more epic, more vibrant, better animated, and it is certainly even harder to believe that the game runs on a web-browser engine.Īnd what are your plan’s for RuneScape’s future in terms of its graphical direction? When you wander around the Myreque city – a vampire city – or fight your way up in the new Dominion tower, it is hard to believe that it is the same RuneScape as it was a year ago. Recently the swamps, the wilderness, the forests have received big updates making them current and very attractive, as all the new content pushes the visuals to new highs. ![]() Large areas of the Runescape world have been, and continue to be graphically improved. The new UI is now much more user friendly and dramatically more visually appealing. Technically speaking we have made improvements to our proprietary game engine to allow us to make some of the visual improvements we wanted to make in areas like lighting, bloom and water. There are a lot of things that have improved dramatically in the eight months I’ve been on RuneScape. With regard to your team’s role and creative output, how is the RuneScape franchise changing? My team and I are trying to create a more attractive and immersive game every day, whilst also continuing to respect the game’s unique and popular atmosphere and spirit. So while we are still releasing new weekly content, we are also creating pure graphic update projects and have started to rework the whole RuneScape Lore, one bit at a time. The game has a great ten-year legacy of visual content, and with the tech constantly evolving there is a constant need to keep up-to-speed. In my role as art director I am the driving force in the continued evolving of graphical quality. What in particular have you been focused on in your role on RuneScape? Some concept artists are even good at storyboarding or illustrations, using other tools to create better and faster results such as Sketchup and Zbrush. The needs of the production to an extent created the hybrid artists they’ve now become. Most concept artists now are used to creating speed-paintings and thumbnails to get a rough idea pretty fast. It has become essential for game design, art design and production design as well. I saw the role of concept art growing up during all those years, and becoming the base of all gaming production. Over all that time in the industry, how have you seen the role of concept art in video game creation change? What’s more, at Jagex direct feedback from the community plays a big part in decisions made and the releases we put out. The production is constantly rolling from one update to another and unlike most other MMOs we have weekly and monthly releases making the content and look of the game fresh and exciting. The role offered me a chance to get into new territory and to work on a project with a hugely successful background and with so much continued potential. So I started to work as the animation director on the Outsider for Frontier, and just when the project sadly stopped, Jagex contacted me about the art director role. I really enjoyed working on it all.Īnd what made you interested in heading to the UK and joining Jagex to work on RuneScape?Īfter ten years away from Europe I really wanted to get closer to my family again. ![]() There I worked on the first official trailer for Assassin’s Creed and also on Myst IV Revelation, Naruto: Rise of a Ninja and James Cameron’s Avatar for PS3 and Xbox 360, all of which gave me some great experience. I started in small companies in France and moved to Canada where I was employed as the art director for Ubisoft Montreal for ten years. ![]() I’ve been in the gaming industry for over 17 years now. What was your experience in the industry before you joined Jagex? Develop caught up with him to talk about his career in the business of art, his responsibilities, and his perspective on a rapidly changing discipline. ![]()
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