Your idea of using two different controllers to have different IDs is actually very smart, props for that. It just goes to show that there is truly no perfect solution. Now, when using XPadder I can turn on the controllers at any time and start playing since it detects newly turned on devices on the fly. Now I can't remember exactly because I've fiddles with this for so many hours and days but sometimes after turning on the second controller and restarting joytokey, the controller that was player1 (only controller plugged in at the time) would change and become player2. I kind of fixed this by launching Joy2key on every single game launch using user functions. Because like you said, Joy2Key needs to be restarted to recognize a new controller. This didn't work very well because If I booted up the system, turned on my controller, started hyperspin and launched a game, then in order for anyone to join in on the gaming I would have to shut down and relaunch hyperspin. This is a very big deal for me.Īt first I had setup JoytoKey to launch with Hyperspin. It doesn't matter which controller was turned on first. When both controllers are turned on, my white controller will always be player 1 since I can arrange the order by device ID. Joy2key will use the white controller as player player 1. But if the white controller is turned on first and the black controller is turned on second. Joy2key will use the black controller for player one and white controller for player two. Now if the black controller is turned on first and the white controller is turned on second. I want to use the white controller for player one and the black controller for player two. I have one white and one black controller. I hear you, but here's why XPadder works better in my opinion. I could go into the issues, but that's for another post. It's not without it's quirks, but once you figure out what those quirks are they can be predicted and managed.Įdit: It should be noted that I use JoytoKey's standalone keymapping functionality, and don't bother with RLUI's integration. Here's a screenshot of what it looks like on my end - I have two Xbox 360 controllers plugged in, and it sees the first one plugged in as 'XInput Device #1 (Connected)."Ĭonsider giving JoytoKey another chance. Maybe that is part of your issue?Īs far as I know, JoytoKey just uses whatever Windows has your controllers configured to. However when I use PS3 controllers with the SCP driver (fools windows into seeing your PS3 controllers as Xbox 360), the one issue I have there is, JoytoKey needs to be shutdown and restarted any time a device is turned on or off. It just sees whatever controller I plug in first as player 1, and then the second one plugged in as player 2. I use two wired Xbox 360 controllers, and I don't seem to be having any problems like that with JoytoKey. But in XPadder you can set them up by device name which is great. Some of these have different Device names and Device IDs, but Joy2Key doesn't care. But in XPadder you can set them up by device ID which is great. Wireless XBOX One S controller using bluetooth. Wireless XBOX One S controller using wireless adapter.Ĥ. Wireless XBOX One controller using wireless adapter.ģ. Wireless XBOX 360 controller using wireless adapter.Ģ. Joy2Key sees all my controllers as "Xinput Device" no matter what Device name or Device ID they have. This seems to work great so far with XPadder if it wasn't for this issue that I'm having.Įdit: To clarify a little bit. Since these two have different names in device manager and have different device IDs, I am able to have them work as controller 1 and controller 2 by using the JoyIDs app. Now I'm using 1 Xbox One controller and 1 Xbox One S controller. I first tried using 2 Xbox One controllers, but since they both are given the exact same Device ID, it seems impossible for windows to seperate the two. Long story short, joy2key sees my controllers as Xinput Device 1 and Xinput Device 2 and keeps screwing up the order of the two. Yeah, I started using joy2key but gave up after about a week trying to get it to work in a good way with my controllers.
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